WIP Protocol: Server doesn't crash when opening and closing connections
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- src/cpp/game/game.cpp 13 additions, 6 deletionssrc/cpp/game/game.cpp
- src/cpp/game/game.hpp 8 additions, 8 deletionssrc/cpp/game/game.hpp
- src/cpp/logic/player.cpp 4 additions, 0 deletionssrc/cpp/logic/player.cpp
- src/cpp/logic/player.hpp 1 addition, 0 deletionssrc/cpp/logic/player.hpp
- src/cpp/logic/sprite.hpp 0 additions, 0 deletionssrc/cpp/logic/sprite.hpp
- src/cpp/logic/stage.cpp 0 additions, 0 deletionssrc/cpp/logic/stage.cpp
- src/cpp/logic/stage.hpp 0 additions, 0 deletionssrc/cpp/logic/stage.hpp
- src/cpp/logic/world.cpp 47 additions, 0 deletionssrc/cpp/logic/world.cpp
- src/cpp/logic/world.hpp 3 additions, 2 deletionssrc/cpp/logic/world.hpp
- src/cpp/protocol/clientHandler.cpp 9 additions, 1 deletionsrc/cpp/protocol/clientHandler.cpp
- src/cpp/protocol/clientHandler.hpp 5 additions, 3 deletionssrc/cpp/protocol/clientHandler.hpp
- src/cpp/websocket-server/server.cpp 21 additions, 16 deletionssrc/cpp/websocket-server/server.cpp
- src/cpp/websocket-server/server.hpp 1 addition, 2 deletionssrc/cpp/websocket-server/server.hpp
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